FileZilla 源代碼分析5
FileZilla是一種快速、可信賴的FTP客戶端以及服務器端開放源代碼程式,具有多種特色、直覺的接口。本文就給大家分析下FileZilla的源代碼。
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在CServer的Create()中,創建對象CListenSocket來監聽21端口,來看看具體的代碼實現:
CListenSocket *pListenSocket = new CListenSocket(this, ssl);
if (!pListenSocket->Create(nPort, SOCK_STREAM, FD_ACCEPT, NULL) || !pListenSocket->Listen())
基本上分三步:
1、new CListenSocket:沒有什么特別的,基本就是初始化成員變量
2、Create
注:在所有的代碼中,先不看大量的if (m_pFirstLayer)這種代碼,這是CAsyncSocketExLayer的機制。
Create其實調用的是父類CAsyncSocketEx的create()方法,這個方法中第一件事情就是建立m_spAsyncSocketExThreadDataList鏈、分發線程t_AsyncSocketExThreadData以及CAsyncSocketEx之間的關系,CAsyncSocketEx的create()方法首先調用InitAsyncSocketExInstance(),下面是CAsyncSocketEx::InitAsyncSocketExInstance()代碼片斷:
DWORD id=GetCurrentThreadId();
...
//Get thread specific data
if (m_spAsyncSocketExThreadDataList) // 這個鏈已經建立了
{
t_AsyncSocketExThreadDataList *pList=m_spAsyncSocketExThreadDataList;
while (pList) // 遍歷鏈
{
ASSERT(pList->pThreadData);
ASSERT(pList->pThreadData->nInstanceCount>0);
if (pList->pThreadData->nThreadId==id) // 對當前線程已經有分發線程了,就把當前socket的分發由這個分發線程來代理
{
m_pLocalAsyncSocketExThreadData=pList->pThreadData;
m_pLocalAsyncSocketExThreadData->nInstanceCount++; // 多了這一個socket
break;
}
pList=pList->pNext;
}
//Current thread yet has no sockets
if (!pList) // 當前線程還沒有分發線程,則創建一個
{
//Initialize data for current thread
pList=new t_AsyncSocketExThreadDataList;
pList->pNext=m_spAsyncSocketExThreadDataList;
m_spAsyncSocketExThreadDataList=pList;
m_pLocalAsyncSocketExThreadData=new t_AsyncSocketExThreadData;
m_pLocalAsyncSocketExThreadData->nInstanceCount=1; // 只掛了當前的socket
m_pLocalAsyncSocketExThreadData->nThreadId=id; // 這個分發線程的threadID
m_pLocalAsyncSocketExThreadData->m_pHelperWindow=new CAsyncSocketExHelperWindow(m_pLocalAsyncSocketExThreadData); // 為這個分發線程創建CAsyncSocketExHelperWindow
m_spAsyncSocketExThreadDataList->pThreadData=m_pLocalAsyncSocketExThreadData;
}
}
else // 如果分發線程鏈還沒有創建,則創建一個
{ //No thread has instances of CAsyncSocketEx; Initialize data
m_spAsyncSocketExThreadDataList=new t_AsyncSocketExThreadDataList;
m_spAsyncSocketExThreadDataList->pNext=0;
m_pLocalAsyncSocketExThreadData=new t_AsyncSocketExThreadData; // 第一個分發線程
m_pLocalAsyncSocketExThreadData->nInstanceCount=1; // 只掛了當前的socket
m_pLocalAsyncSocketExThreadData->nThreadId=id; // 這個分發線程的threadID
m_pLocalAsyncSocketExThreadData->m_pHelperWindow=new CAsyncSocketExHelperWindow(m_pLocalAsyncSocketExThreadData); // 為這個分發線程創建CAsyncSocketExHelperWindow
m_spAsyncSocketExThreadDataList->pThreadData=m_pLocalAsyncSocketExThreadData;
...
}
下面看一個創建CAsyncSocketExHelperWindow的過程:
CAsyncSocketExHelperWindow(CAsyncSocketEx::t_AsyncSocketExThreadData* pThreadData)
{
// m_pAsyncSocketExWindowData是一個t_AsyncSocketExWindowData數組,
// 數組的每一個元素代表了一個CAsyncSocketEx,即要服務的socket
//Initialize data
m_pAsyncSocketExWindowData = new t_AsyncSocketExWindowData[512]; //Reserve space for 512 active sockets
memset(m_pAsyncSocketExWindowData, 0, 512*sizeof(t_AsyncSocketExWindowData));
m_nWindowDataSize=512; // 當前數組的大小,這是可自動擴充的,不過最大不能超過一個最大值
m_nSocketCount=0; // 當前數組中CAsyncSocketEx的數量
m_nWindowDataPos=0; // 如果要加一個新的CAsyncSocketEx進來,加到數組的哪個位置
m_pThreadData = pThreadData; // 這個CAsyncSocketExHelperWindow對應的分發線程,兩者一一對應的
// 下面創建一個標準的窗口,不過并不顯示出來
//Create window
WNDCLASSEX wndclass;
wndclass.cbSize=sizeof wndclass;
wndclass.style=0;
wndclass.lpfnWndProc=WindowProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=GetModuleHandle(0);
wndclass.hIcon=0;
wndclass.hCursor=0;
wndclass.hbrBackground=0;
wndclass.lpszMenuName=0;
wndclass.lpszClassName=_T("CAsyncSocketEx Helper Window");
wndclass.hIconSm=0;
RegisterClassEx(&wndclass);
m_hWnd=CreateWindow(_T("CAsyncSocketEx Helper Window"), _T("CAsyncSocketEx Helper Window"), 0, 0, 0, 0, 0, 0, 0, 0, GetModuleHandle(0));
ASSERT(m_hWnd);
SetWindowLongPtr(m_hWnd, GWL_USERDATA, (LONG)this);
};
在調用完InitAsyncSocketExInstance()之后,CAsyncSocketEx的create()方法然后:
SOCKET hSocket = socket(m_SocketData.nFamily, nSocketType, 0); // 這是真正的socket api,建立一個socket
if (hSocket == INVALID_SOCKET)
return FALSE;
m_SocketData.hSocket = hSocket;
AttachHandle(hSocket); // 將當前創建的socket加到分發線程管理中,這樣可以讓分發線程來負責這個socket的消息
AttachHandle()調用了CAsyncSocketExHelperWindow的AddSocket方法:
BOOL AddSocket(CAsyncSocketEx *pSocket, int &nSocketIndex)
{
...
//Search for free slot
// 從m_nWindowDataPos開始搜索, 共搜m_nWindowDataSize個位置
// 由于是下面的模運算i%m_nWindowDataSize,因此到達數組尾時,從重從繞回來,即收遍數組的每一個位置
for (int i=m_nWindowDataPos;i<(m_nWindowDataSize+m_nWindowDataPos);i++)
{
// 注意模運算
if (!m_pAsyncSocketExWindowData[i%m_nWindowDataSize].m_pSocket) // 這個位置是空的
{
m_pAsyncSocketExWindowData[i%m_nWindowDataSize].m_pSocket=pSocket;
nSocketIndex=i%m_nWindowDataSize; // 在list中的pos
m_nWindowDataPos=(i+1)%m_nWindowDataSize; // 以后從下一個搜索位置開臺
m_nSocketCount++;
return TRUE;
}
}
...
}
即在CAsyncSocketExHelperWindow管理的socket數組中,加上這次的這個CAsyncSocketEx。
CAsyncSocketEx的create()方法然后:
if (!AsyncSelect(lEvent))
{
Close();
return FALSE;
}
這里AsyncSelect()方法里調用了windows socket api: WSAAsyncSelect(),這個方法可以讓windows在CAsyncSocketEx指定的socket上,當socket事件accept, read, write等發生時,發送消息到CAsyncSocketExHelperWindow中的窗口hWnd,然后CAsyncSocketExHelperWindow再通過回調函數WindowProc將消息發回到負責處理這個消息的CAsyncSocketEx上(這部分下面再詳細分析)。
繼續CAsyncSocketEx的create()方法:
if (!Bind(nSocketPort, lpszSocketAddress))
{
Close();
return FALSE;
}
Bind()實際上調用了socket api: bind()方法,實現了local address和socket的綁定。
3、Listen
create完以后,就是listen,這個比較簡單,直接調用了socket api: listen(),在指定地址、端口進行監聽。
程序運行到這里,核心的類已經初始化完成了,下面分析當socket有活動時,消息是如何從CAsyncSocketExHelperWindo分發到CAsyncSocketEx的。
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通過文章完整的描述,大家應該知道了FileZilla 源代碼,希望對大家有幫助!
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