一個開源Lua網絡庫
以前曾經寫過一篇為lua添加網絡功能的博客,當然那篇文章提提供的lua網絡接口純粹是實驗玩玩的,沒有任何實用性.今天突然又想起了這件事,想用前段時間寫的KendyNet為lua提供一套網絡接口.
這套接口是單線程的,通過PeekMsg獲取網絡事件,PeekMsg會在底層驅動epoll主循環.雖然也可以提供多線程的接口,在下面啟動一個線程來驅動epoll,將事件提交到消息隊列,由PeekMsg獲取。但是,沒人有會指望用lua寫一個高性能的網絡服務器,所以決定還是提供一個簡單的接口,用來寫寫簡單的小程序就可以了.
首先介紹一下向lua提供的接口:
- lua_register(lState,"Connect",&luaConnect); //連接到遠程服務器
- lua_register(lState,"CloseConnection",&luaCloseConnection); //銷毀連接
- lua_register(lState,"CreateNet",&luaCreateNet); //創建網絡接口
- lua_register(lState,"PeekMsg",&luaPeekMsg); //從消息隊列提取事件
- lua_register(lState,"CreateWpacket",&luaCreateWpacket); //創建一個寫包
- lua_register(lState,"ReleaseRpacket",&luaReleaseRpacket); //釋放一個讀包
- lua_register(lState,"SendPacket",&luaSendPacket); //發送一個數據包
- lua_register(lState,"PacketReadString",&luaPacketReadString);//從數據包中讀取字符串
下面看一寫用這套接口編寫的echo服務器
- echo.lua
- local registernet = assert(package.loadlib("./luanet.so","RegisterNet"))
- registernet()
- function mainloop()
- local netengine = CreateNet("127.0.0.1",8012)
- while true do
- local type,connection,rpacket = PeekMsg(netengine,50)
- if type then
- if type == 1 then
- print("a connection comming")
- elseif type == 3 then
- local wpkt = CreateWpacket(rpacket,0)
- SendPacket(connection,wpkt)
- local msg = PacketReadString(rpacket)
- print(msg)
- ReleaseRpacket(rpacket)
- elseif type == 2 then
- print("disconnect")
- CloseConnection(connection)
- else
- end
- end
- end
- end
- mainloop()
相當簡單,首先是導入luanet.so動態庫,并調用網絡接口注冊函數,然后在127.0.0.1的8012端口上創建一個網絡引擎.
然后循環調用PeekMsg獲取事件即可.
目前還有些小bug需要解決.
項目地址:https://github.com/sniperHW/luanet
要注意的是本項目依賴于kendylib,所以下載時請把kendylib也一起下載.
原文鏈接:http://www.cnblogs.com/sniperHW/archive/2012/07/29/2614308.html
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